Godot and UDP Python(In progress)
Hi, in this post I will be discussing Godot and how we can use our own UDP implementation to make online/multiplayer games. Implementations using ENet Godot comes with its own implementation of connectivity using its built-in ENet. It has a lot of good features, like sync data, RPC, and others that I didn’t use. Since it’s its own system, this means we have to use a Godot executable to act as the server or peer-to-peer implementation....